

I believe that oxygen should always be accounted for in any vehicle to some extent, and the Sea Moth practically ignores oxygen at the present state of development.

The brain coral play a similar role in the shallow areas. It would be great to retain the tension of running out of oxygen, and without some sort of intermediate station of exchange that wouldn't be possible. Outpost bases might be necessary for prolonged exploration of the depths. Not sure how that'll work out but it sounds neat. I feel that'd add an element to the game.Īs for "fixed" locations - what I've read on the trello is that we'll eventually be able to have current generators that allow for underwater travel. So you might have to set up a net of sensors and end up having to go back because they pick up creatures going crazy (maybe you anchored in a breeding zone) - or valcanic activity etc. I'd eventually go so far to say that life-forms could and should try to destroy it. And this could be a swimming one as well. The essense is: we would / should need a harbour. These modules would have to be stored somewhere though. Maybe just interchangable modules that will turn a sub into a certain type - e.g. It wouldn't be necessary to have a ton of subs by the way. Maybe one is good for harvesting, the other for hunting, one for exploring, research etc. Each could and should have their own pros and cons as well as features. Have a big base, a giant sub, big sub, smaller sub, tiny sub, seaglide. I like the concept of layers of mobility. For the reason that I feel it's not necessary. That said I don't like the idea of a "house" that much. A base could be swimming and maybe move slowly. A house would almost always be anchored to the ground. To me there is a difference between a house and a base.
Farsky and subnautica full#
(First being the most requested addition as tallied by your Feature Voting system with 73 votes at the time of this post) Do you guys want a feature that would open up a whole lot of replayability and new pathways into an ever expanding game, but at the same time likely to take a lot of time and effort to tie up the loose ends of so much new stemming content? Or do you devs want to namely focus of the most crucial points in Subnautica in order to be able to have a full game out of EA as soon as possible?Īnyways, amazing creation here guys, and I can't wait to see what comes of it! So I guess the question boils down to one of 2 things. (explore underwater to collect the seeds, plant them in your underwater house to watch them grow and inevitably harvest them for food) Not to mention the amazing sights to see! One thing I absolutely love about this game is the alien fish and monsters, and being able to watch them interact with one another and generally just move about their daily aquatic lives in a underwater bunker surrounded fully in glass panels would be orgasmic! (the the most broad sense =P) Near the beginning of the game, I could see underwater bases not being as prominent, but as the story wears on and the option to explore the deeper, nether reaches of the ocean becomes feasible, you start to gain access to the types of metals and other items needed for base construction, and at a good time too! The more advanced workstations would require more room than a tiny explorer submarine would have, and being able to start things like gardens for alien plants that can thrive both above and below water. Subnautica as it stands right now doesn't have that much in the way of customization, funny seeing as that's the main focus of most sandbox games. (that's a whole new concept entirely, though)Īll that, along with the foreseeable customization.

However, I'd like shelters to be seen more like outposts, places to go for oxegen if you're deep under the ocean and don't want to swim all the way to the surface, locations to place chests for access to gear and materials if your carrier submarine is elsewhere, places to fuel up your sub and other underwater vehicles if you wanted to implement underwater geysers of oil along with the energy. Now, I've heard the concern that Subnautica is a game about exploration, and building an underwater house would primarily anchor you to one position (The escape pod already does this to some extent).
